NOKIA TECHNOLOGIES/OZO!! & VANISHING POINT MEDIA/VR
Nokia representative Geoff Bundt presented the latest and
greatest offering from Nokia camera.
We support and curate discovery-driven immersive technology endeavors, providing insight and opportunity through the introduction, education and application of
alternative realities and how they enhance the human experience.
About us
We support and curate discovery-driven immersive technology endeavors, providing insight and opportunity through the introduction, education and application of
alternative realities and how they enhance the human experience.
About us
About us
About us
We support and curate discovery-driven immersive technology endeavors, providing insight and opportunity through the introduction, education and application of
alternative realities and how they enhance the human experience.
We support and curate discovery-driven immersive technology endeavors, providing insight and opportunity through the introduction, education and application of
alternative realities and how they enhance the human experience.
We explore, experiment in and educate all possibilities available through virtual reality (VR), Augmented Reality (AR), Extreme
Reality (XR), and all existing and emerging immersive technologies.
We explore, experiment in and educate all possibilities available through virtual reality (VR), Augmented Reality (AR), Extreme
Reality (XR), and all existing and emerging immersive technologies.
We explore, experiment in and educate all possibilities available through virtual reality (VR), Augmented Reality (AR), Extreme
Reality (XR), and all existing and emerging immersive technologies.
We explore, experiment in and educate all possibilities available through virtual reality (VR), Augmented Reality (AR), Extreme
Reality (XR), and all existing and emerging immersive technologies.


We support and curate discovery-driven immersive technology endeavors, providing insight and opportunity through the introduction, education and application of
alternative realities and how they enhance the human experience.
We support and curate discovery-driven immersive technology endeavors, providing insight and opportunity through the introduction, education and application of
alternative realities and how they enhance the human experience.
Affiliates
• 3opolis, LLC
ª CTC Foundation
• Holocryptics
• Alternity
• Laugh Lounge
• Planet Experts
• BroomX
• Quantum Harmonix
• Michael Strauss Visuals
• Visual Reality
• Move the World
• Joel Fitzpatrick Studio
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• 3c Center for Conscious Creativity
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CREATIVE TECHNOLOGY CENTER
FOUNDATION

CTC foundation
By creating and communicating highly engaging experiences through creative technology, the CTC foundation makes
measurable impacts on the outcomes of its selected causes:
• Education and understanding of creative technology
• Role of creative technology as a creative life force in our universe
• Role of immersive technology in climate change drawdown
• Contribution of creative technologies to a healthy planet earth
• Providing opportunities to those passionate about immersive art
Our Mission
CTCf seeks to leverage its relationships with 3opolis and
its associated companies to engage, inform, educate, affect
and report significant impacts on our targeted causes where
knowledge, experience, and understanding of creative
technology and its role as a sustainable and creative life
force in our universe provides opportunities for participation
in positive change.
The Creative Technology Center Foundation (CTCf) enables 3opolis, LLC and its affiliate companies to lead from
the forefront in the Immersive Experiences space. With the evolution and popularity
of Virtual Reality (VR), Augmented
Reality (AR), Mixed Reality (MR), and
Metaverse, CTCf has recognized the
significant role it can play in affecting
“social good” by leveraging these
technologies in concert with the unique
offerings of the companies with whom
they have relationships.
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CTCf identifies 3 areas where we enable the expertise of our associates to make a measurable impact on social good by elevating Immersive Technology and Experiences. The CTCf non-profit initiatives are Health and Well-being, Education and Immersive Art.
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Our story
CTCf Initiatives
HEALTH AND WELL-BEING INITIATIVE
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CTCf and its affiliate companies have launched their Health and Well-Being Initiative, leveraging immersive tools that ignite the reshaping of personal experience. We feature visual/sound-based meditation and immersive experiences developed in partnership with Alternity. Alternity is a collective of artists who design, produce and deliver live and virtual meditative events and cultural gatherings for individuals, groups, and wellness brands. CTCf supports those who design and deliver events and programs that specialize in promoting healing in the areas of trauma and PTSD as well as elevating life experiences for health, peace and harmony. In the spirit of healing, CTCf partners with individuals and organizations who, through the arts, replace fear of climate change with informed immersive experiences that invite audiences to champion climate drawdown. These initiatives place CTCf at the forefront of those who use the arts and technology to support human well-being and planetary sustainability through powerful experiential storytelling.

EDUCATION INITIATIVE
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CTCf is developing educational programs that leverage immersive technologies to inform and inspire K-12, higher education, corporate and
other learning organizations. Among the current programs being developed are those that provide exposure to the basics and applications of
VR, AR,MR, Metaverse, 360 projection, projection mapping and Holographics. These programs encourage and inspire innovation in the world of
immersive technologies and its impact on current and future social challenges. The CTCf Education initiative seeks to provide the understanding and
experimentation of merging art and technology that encourages the innovation of new media experiences. The CTCf Education initiative supports the
concept that immersive technology can be a natural pathway that provides educators with exposure to and understanding of available immersive
technology tools that enhance life-long learning experiences. The CTCf Education initiative seeks to engage researchers in the measurements and
insights of the impact of immersive technology on education and training toward the creation of more engaging and sustainable approaches to education/training The CTCf Education initiative also seeks the exploration of ideas for the development of corporate learning organizations to enhance
employee engagement, high performance and measurable execution on strategies.

Students engaged in learning by VR
Students amazed by VR
Stem lessons supported by AR

Analytics enhanced by VR in labs
Learning enhanced by holograms
Holograms simulate carbon cycle
IMMERSIVE ART INITIATIVE​
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With a 15 year history in providing tools and facility where immersive artists can create immersive arts, CTCf brings together artists and scientists to sponsor projects that go far beyond the status quo of Immersive Art. Building off 360 projection dome, VR, Holography. Experimenting in the latest technologies such as integrated AI, spacial sound, LED and projection, haptics, Augmented Reality (AR), lazor, LED light sculpture, CTC brings all elements together to create an environment where artists can access these integrations in a creative plug n play laboratory heightened immersive art experience like no other today. Also, CTC has an inventory of the latest assetse including the latest in haptic technologies for more immersive experiences.
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